Sunday, 10 April 2016

Nimbala free? A Talathen Sector report


At the end of the last round, the Rebel leadership met with The Red Queen of Nimbala. She is a freed slave who married a Czerka executive, poisoned him to keep him weak, and set about using his money and influence to drive Czerka off Nimbala for good.

Her plan from the start was as follows;

  • Sell a large number of her shares while prices are still high
  • Equip locals with weapons and training to increase disruptions
  • Give the rebels information and intelligence covertly to help them cause maximum disruption to Czerka operations
  • Arrange "accidents" for Czerka leadership
  • Drive the Czerka Nimbala holding companies share price into the dirt through open rebellion 
  • Buy up a controlling interest as the investors bail out of a dying investment
  • Set herself us as benevolent ruler of the Twi'leks of Nimbala 
These three operations took place during the final phases of the plan

X-Wing - Nimbala Turkey shoot

So, we have a system that allows the rebel commanders to buy bonuses to their setup if they roll well on the planning roll. This mission they rolled phenomenally and purchased nearly every advantage they could buy.

As a result, it wasn't even remotely fair, but the mission was closer than I expected. The objective was simple. Eliminate the Czerka dignitary on his shuttle, destroy the reinforcement troop transport, and clear the skies of Czerka ships. It matched 6 rebel fighters against * scum fighters and the shuttle, plus they had to destroy the transport. But if you look at the setup below, you can see they had a good start on that by deploying on their flanks, at firing range.  

The transport (8 hull) lasted all off one round, being scuppered by 2 Proton Torpedoes each doing maximum damage.

On the left flank, the Lambda shuttle did a little better as it's fighter screen went into overdrive. And while the shuttle was ionized for a few rounds from a pre-setup ion bomb. It did try and escape


But the end result was a bit of a turkey shoot, with Czerka fighters being blown out of the sky before the Lambda shuttle was finally destroyed one turn before it could reach the atmosphere and escape.

The Y-wings proved their utility in this mission, killing both the Lambda and Transport with torpedoes, and ionizing fighters so the X-wings could get 4 dice blasts on them at point blank range

As you can see, maneuvering was very tight at stages.

With a major Czerka executive dead, the board was seriously rattled

Imperial Assault - Seize the control room

Phase two was a surface operation, rebel special forces under the command of Del Kern and supported by Nimbalan insurgents were smuggled into the Czerka compound. Their objective, capture the Czerka head of security and take control of the security computers. With this facility in their control, they could black out communications, lock down security doors, and generally cripple the armed Czerka response around the planet. 

After breaching the doors, the full squad marched down the main corridor and into the executives audience chamber

Fighting got very intense, with a lot of melee combat. Also, Czerka reinforcements began to arrive from the entrance area. 

The pivotal part of the battle was when the executives Mandalorean bodyguard (bottom right) joined the fray and began dishing out horrific damage. He engaged and wounded the Wookie brawler, before finally succumbing to a total of 6 melee attacks from an angry wookie over two round. 

With the Mandalorean down, resistance crumbled and the Rebels forced their way into the control room in the bottom right of the map, capturing the Czerka executive and locking down the planets security network. Open rebellion was on.  

Final act- The nano-second buyout

As the dust settled, the Red Queen put into place her plan and readied to buy the shares as the price dropped. Our elite Aurek squad (The RPG party) turned up to help oversee the transition of power and ensure that the Rebellion wasn't going to put some petty tyrant in charge.

Each of our players had a secret mission as well.

Inomo Cel'fasa, Twi'lek force aware agitator (Megapope-Republicans) was appointed as an official diplomat. It was his job to ensure the rebellions interests were preserved, but that Nimbala did not openly revolt. Nimbala is more valuable to the rebellion as an ally supplier of gas for weapons and open rebellion invites swift and terrible response.

Zorrin Vox, Human Luxon soldier and doctor (Rahana- Luxon Militia) was primarily concerned with getting Nimbala ready to contribute to the rebellion as soon as possible. Luxon needs more people fighting as they are currently being invaded, Nimbala cannot have time to lick her wounds and needs to contribute soldiers and machinery now. 

Ana Tola, Twi'lek Nimbalan Commando (The Millarnator - People movement) was from this planet, so wanted to make sure the Red Queen wasn't going to put the people back in chains.

JK (Jay), Human ex-imperial pilot (Arnvald von Kuggenstein - Guest player) was a former imperial pilot who was secretly working for the Bothan Spynet..... mostly due to blackmail. His job was to ensure that the Red Queen didn't have total control. 

And finally, Oli Shim, Mon Calimari archaeologist with cranial computer (Ekim - Basra consortium) also had a secret mission, which i'll mention later

The Mission

As the team arrived, the Czerka compound was still in a state of open war, with laser blasts flying everywhere. Czerka forces had retreated to one part of the city and had set up formidable defensive lines, and with little disciple and training the Nimbalan rebels were stalemated. 

When they arrived at the central control tower, they were met by a very nervous junior Czerka employee who worked directly for the Red Queen. He nervously wondered if anyone who worked for Czerka would end up being hanged or worse in the aftermath. Inomo assured him that if he was helpful, that he had nothing to worry about. from that point, he was very helpful.

The Red Queen had built a secret control bunker behind the front of a beauty saloon, her cover as a shallow and venal socialite made it a logical location. Inside, she met the team and outlined the last stages of the plan. Buy up the shares as the prices bottoms out. There was one major problem, the Czerka forces were using jammers which made communication to the outside world difficult.

The control room had loads of financial readouts, as well as information from the battlefield. Seeing the issue with the Czerka defences, and wanting to fix communications Ana, JK and Zorrin set about creating a plan to reconfigure their anti-bombardment shield so that it would act as a prison. They located a means to do this and hit the streets.

Meanwhile, Oli offered his technical expertise to help improve the system, and using his expertise in computers proceeded to do so, while conducting another series of operations in secret.

Zorrin, Ana and JK got in position near the Czerka lines, but someone had to go through the lines and disable a security console so they could remote access the shield system. Ana, being a master of stealth and violence, slipped through the lines, butchering a Czerka patrol on the way with consummate ease.

Zorrin on the other hand, found himself face to face with an angry mob of Twi'leks. Fortunately, one of the older Twi'leks recognized the Luxon uniform and saw his presence as a sign the Luxon militia was helping the Nimbalans. After a quick swap of war stories from the clone wars, Zorrin got the twi'leks to run messages up and down the line, telling them to retreat from the shield and get behind cover.

Once the shield was down, the buyout began in earnest. But immediately, there were complications. A 10% share was held by a trust connected to the Moff of the sector, and he wasn't selling.

As the other share blocks came online, two other parties were buying them as well. Within 30 minutes, the vast bulk of the shares changed hands and the Red Queen was stuck with only a 38% shareholding. A second block owned 27% and a third block 25%. This mean't that the Red Queen could be blocked in her takeover.

At this point, communications came in from Korvas that an Imperial Star Destroyer had been dispatched to the region. No doubt to check on the stability of the planet and see if Imperial intervention would be needed.

At this point, the owner of 27% of the shares spoke up.

It was Oli Shim, The Basra consortium had been using the Red Queens own computer systems to buy a share in the business. The Red Queen was furious, but also grudgingly respectful at being outplayed. 

Then, a hutt cruiser and escorts appeared out of Hyperspace. Professor Hodda of the Hodda Cartel claimed to own the 25% share. Hodda reassured everyone that he wasn't a normal Hutt, and had no interest in running a slave planet. But he could offer the takeover legitimacy. The Empire would not want to interfere in a legal hutt commercial takeover of a business, especially if the supply of gas and other raw materials keeps coming.

All Hodda wants for his shares are a seat on the board, a small island on the southern hemisphere for his personal research and a 100km no-fly exclusion zone around his island for privacy.

If his terms are met, he would be willing to talk to the Imperials on behalf of the new owners, and would support the Red Queen as CEO of Nimbala. 

All partied agreed, and when Admiral Trassk arrived, Hodda assured her the takeover was legitimate business, and that no imperial help is needed.

And when the dust settled, Nimbala was free, in a way. Owned by the Red Queen, the Basra Consortiuim and the Hodda Cartel, but certainly more free than before. Nimbalan's would still have to work the mines, but they would be paid for it, and have safety gear. In order to buy Nimbalan freedom, they had to continue the pretense of being an industrial slave planet.

It will be interesting to see how this balance holds. 


  1. Great stuff as always. You're doing this the right way. I love the moral ambiguity you are bringing to the story.

    1. Cheers.

      The "Buyout" story was inspired by another favourite game of mine, Shadowrun, one of the best "morally ambiguous" settings out there.


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