Things will be getting back to normal in the next few weeks, so I thought I would write up the battle reports that have been sitting around idle for a few months.
I'll do some very short write ups for the first 3 missions, and a lengthier one for the finale. (I didn't have my camera for some of these, so less photos than normal)
Bombing Runs on Luxon
With Luxon now under invasion, the Rebels made some efforts to slow the attack down. A unit of wookies were deployed to support the resistance, and one of the Headhunter squadrons was assigned to interdict bombing runs made on Luxon positions.
This scenario was as follows. Each bomber had a total of 3 bombs/missiles. Each unused bomb or missile that made it off the board was a VP for the Empire, each bomb/missile used by the Empire or unused when the bomber was killed was a VP for the Rebellion.
This was a great little battle, with the Headhunters dueling with the Tie Fighter screen while the Bombers tried to push through.
One pair of bombers were annihilated in short order after using their missiles once ganged up on, giving the Rebels 6 VPs. But the second pair flanked right and went full speed for the edge, covered by a pair of ties. While the Headhunters pursued and landed some hits on them, it wasn't quite enough to stop them. 6VP's to the Empire and a tied scenario. A nice close game.
Harassing the blockade of Zenith
With Zenith under blockade, the X/Y wing squadron was deployed to hamper it's effectiveness. To this end, they targeted a group of deep space "hyperjump scanners" that would notify the Imperials of incoming ships from Hyperspace.
The Rebels were over matched in this fight, 3 Y's and an X vs 4 interceptors and Snattercat, the local Tie Advanced Ace (A fully kitted out ace with vaders card).
In a smart move, the Rebels ignored the Ties and focused on their objectives. Going full speed for the transmitters, they destroyed them easily, although after exposing their flanks to the Ties they did suffer some causalities. 2 Y-wings shot down, but 100% mission goals completed.
One of the things with scenario play is that you can have overwhelming odds if the objectives are finite enough and it's still winnable.
Distraction of Samoth
One thing that concerned the rebels during this rounds planning was the actions of a Victory Star Destroyer in Samoth. It was launching probe droids in the area and appeared to be searching for a hidden rebel base.
Instead of just letting this happen, the rebels decided that if they attacked the Star Destroyer, it might intensify search efforts on a planet where the rebels have no bases or major support.
The plan was to hit the Victory with 4 correlian corvettes in a drive by attack. Unfortunately, I forgot I only have 3 Corvette models and forgot to ask my players to bring a 4th, so we subbed in a Neb-B from the fleet for the other 2 corvettes.
This battle was quite interesting, with the rebels harassing the Victory but staying clear of it for the 1st half of the battle. That changed when the Victory surprised the Rebels by quickly turning and accelerating to escape.
Of course, it wasn't fast enough to escape the engagement zone before taking too much damage, and in a final effort turned back to engage the corvettes with a broadside.
And yet again, a Victory destroyer is rammed to death by Corvettes.
Mission sucessful, although the Victory did put a fair amount of damage onto the attacking ships in the process. This will certainly get the Empires attention.
Good to be back typing this up, next time, the dramatic assault on the Imperial Asteroid base orbiting Selano, and the amazing climax to the best battle of the campaign to date.